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Final Fantasy 14 Stormblood Reviewfinal fantasy 14 stormbloo

2018-01-19 05:21 provenance:未知 sentiment: comments(0

Apart from Zenos, new characters including Hien, Yotsuyu, Fordola, Condrad, and the tribes of the Steppes truly bringStormbloods settings to life. Certain main cast members are not quite so compelling, but the supporting cast more than makes up for it.

Not coincidentally the two jobs that best represent Square Enixs aspirations with the job changes are the two new additions, Red Mage and Samurai. Each jobs actions flow into others in unique ways, the Samurai using high-power katana combinations, and theRed Mage mixing black and white magicswith melee attacks. Both jobs feel fast and exciting to play, but just as importantly look incredible in motion. TheFinal Fantasyfantasy is real.

Square Enix invested heavily in revampingFinal Fantasy 14sbattle system forStormblood, but in practice it should be familiar enough to any returning players. The reworks do away with some needless complication, like cross-class abilities, and target both balance and job individuality. For the most part, Square Enix delivered on its priorities handily, though certain jobs have admittedly struggled with overly harsh nerfs. But the majority of jobs inStormbloodstand tall, distinct in visuals and style if not mechanics.

Stormblooddelivers players away from the chilly city-state of Ishgard and into the throes of two different regions revolutions Ala Mhigo and Doma. Therein lie two new playable classes, theRed Mage and Samurai, two new Primals, eight dungeons, and Square Enixs most compelling storytelling yet. Broader changes to the game itself have also been made, reworking the battle system and improvements to each job, and as expected from an MMO expansion these core feature additions only scratch the suce of whatStormbloodadds toFinal Fantasy 14.

If theres criticism to be made regardingStormbloodit starts with the lack of risks taken. Most all ofStormbloods achievements come upon the well-trodden path thatHeavenswardwrought before it. Story, dungeons, Primals, Tomestones, raid, Savage difficulty, its all mirrored in structure from start to end-game.Stormblood, despite its level of quality, has difficulty standing apart.

Perhaps most exciting,Stormblood, unlikeHeavensward, wraps up its main storylines well. Theres no cliff-hanger conclusion to be found months into the future.Stormbloodensures that future ofFinal Fantasy 14is mysterious, a welcome and exhilarating surprise.

Stormbloods caution contributes to an even bigger problem, growing more significant with each expansion:Stormbloodis a challenge for returning players and outright unwelcome to new players. The constant release of new patches means dozens of hours of back-content to churn through before arriving atStormbloods beginning. For players that are trying to get their friends to join them, its an obstacle many wont be willing to cross. Square Enix did start offering microtransactions to skip content and leveling inStormblood, but that seems an unfair cost to expect from players.

The understated highlight ofFinal Fantasy 14remains the ability to swap between classes and jobs on a single character. While leveling each individually is still a headache inStormblood, that accessibility of being able to switch at the click of a button remains one of the MMOs most compelling features, and leveling them is wholly worth it. Completing each jobs unique quests fills in a slice of story within the world that would otherwise have never been noticed and that includes the crafting classes, too. WhileStormblooddoesnt feature many unique quests per job, theyre some of the best non-campaign stories in the game.

Story remains the lifeblood ofFinal Fantasy 14in theStormbloodexpansion. The Ala Mhigan revolution has remained on the periphery of the campaign since the MMOs beginning, with Domas occupation by the Empire growing in prominence since the Au Ra Yugiri led a group of refugees to Eorzea.Stormblooddrives the Warrior of Light headfirst into both conflicts after a battle between the ancient Omega Weapon and a new terrible primal threatens to upend the stalemate between Garlemald and Eorzea. Its a thrilling conflict that ties together the entirety ofFinal Fantasy 14s storyup to this point.

Do yourself a favor and lose yourself in the world of Hydaelyn for a good month at the very least. You wont regret it.

Beyond the story, theres so much more exciting content to be found. Square Enix fillsStormbloodwith beautiful settings to explore and intriguing characters to meet.Kugane, one of the two new social hubsinStormblood, may be the most visually impressive MMO city yet realized. Square Enix puts such wonderful detail into every facet ofFinal Fantasy 14and each expansion seems that much better than what came before, and thats not even delving into the social atmosphere of the MMO, which is overtly friendly and constantly entertaining.

With the release of theStormbloodexpansion, Final Fantasy 14 remains one of the best MMOs on the market, and oddly enough its an MMO whose most compelling asset is a huge, dramatic story campaign thats largely single-player. If all you did after purchasingStormbloodand resubscribing was play through the campaign and then unsubscribe, it would be well worth the endeavor. The stories of Lyse and Ala Mhigo, of Hien and Doma, and most of all of Zenos yae Galvus, are each incredibly compelling.

is consistent. That may be an odd way to describe an MMO given the tumultuous stigma of the genre, and doubly so considering the games travesty of a launch in 2010, but nothing captures whatre-release and now two expansions better than consistency.

Square Enix manages month to month, patch to patch, to manage player expectations and then deliver on or above them. TheStormbloodexpansion, now more than a month past its launch on both PC and PlayStation 4, is no exception.Stormbloodis rich with the high-quality content fans have enjoyed across the ten major content patches andHeavenswardexpansion pushed out since the MMOs relaunch.

These criticisms, while wholly valid, are negligible beyond circumstantial frustrations. The MMO remains worth experiencing, story and all, from level 1 through the expansions even for new players, and the lack of risks is ignorable so long as the content on-hand remains exceptional. However, these issues will continue to compound with each new risk-averse patch and expansion release. No ones expecting another Calamity, but with such a talented team working onFinal Fantasy 14there must be some refreshing new ideas to be found.

Final Fantasy 14: Stormbloodis out now for PC, PS4, and Xbox One. Game Rant was provided a PC copy ofStormbloodfor this review.

Yet the star ofFinal Fantasy 14: Stormbloodis without a doubt its main villain, Imperial Viceroy Zenos yae Galvus. TheFinal Fantasyfranchise has a pantheon of awesome villains, from Sephiroth to Kefka, and Zenos deserves a place of honor among them. Zenos endless hunt and his willingness to cut away weakness even from the Empire drives the Warrior of Light forward and turns Zenos into?the playersmost daunting foe. The encounters featuring Zenos slowly approaching the Warrior of Light, a constant, looming juggernaut of obscene power, are some ofStormbloods most memorable moments.


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