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Main Scenario Quest?ffxiv wiki

2018-01-18 00:04 provenance:未知 sentiment: comments(0

Owing to schemes in the shadows of Uldah, the Scions of the Seventh Dawn have been scattered, and the Warrior of Light has been forced to flee North.

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Category:Main Scenario Quest - Gamer Escapes Final Fantasy XIV (FFXIV, FF14) wiki

A tomorrow in which man and dragon might live together in harmonythen as distant as the very stars in the heavens...

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TheGarlean Empirehas a stronger presence than ever before and now the threat of the Ascians has arisen from the shadows.

Where there is light, there will always be darkness. The beast tribes persist in their efforts to summon thePrimals. The once defeated Garlean forces resuce, harbouring renewed ambitions of conquest. And the baleful Ascians lurk in the shadows, their presence rousing dark forces long since forgotten.

New voices can be heard. From the deserts of Thanalan, to the verdant woods of the Black Shroud, to the snowy peaks of Coerthas, these voices cry out for a champion.

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The time has come to embark upon a new adventure to realms near and rto rise up with the people of Eorzea and the Far East, and cast down the curs of Garlemald!

The conference held at Falcons Nest was intended to celebrate the reconciliation between man and dragon. But the lingering shade of Nidhogg, clad in the flesh of the Azure Dragoon, marked the occasion by spilling the blood of his own kinda timely atrocity to remind the children of Ishgard that the conflict was r from over. In those twilight hours Nidhogg cried out for vengeance, and his brethren raised their voices for the final chorus of the Dragonsong War.

For a thousand years had they fought and died, certain of the justice of their cause, only to be told that their holy war was born of blood and betrayal. What then, for those brave men and women, thus stripped of their righteousness, but to despair? To deny the truth and decry its speakers? And what then for those whom they demed but to hope on? To have ith in a brighter tomorrow?

The threat of the Warriors of Darkness is no more. Unexpected reunions salve the ache of bittersweet rewells. And with their ranks further bolstered by the official induction of Alisaie and Krile, once more do the Scions of the Seventh Dawn set their feet upon tes path and their gaze upon distant horizons.

Political unrest pervades the three city-states as the Scions of the Seventh Dawn leave behind their home in the Waking Sands.

Having brought an end to the thousand-year conflict between dragon and man in the north, the Warrior of Light and his comrades prepare to liberate Ala Mhigo, a land conquered by the Garlean Empire twenty years ago. Meanwhile, in the Far East, the freedom fighters of the llen nation of Doma struggle to rekindle the fires of hope in their countrymen.

Yet changethat great, inexorable wavewas upon them, and soon all of Ishgard would bend to its will.

Ever do the mysteries of the Echo and the Ascians elude them, while the beast tribes rally with renewed ambition, threatening to unleash the wrath of another primal upon the land.

These quests comprise the main storyline of A Realm Reborn. This storyline is mostly linear, meaning one and only one quest follows the preceding one, although there are few limited instances where there is a small branch. Progressing through this storyline will unlock most aspects of the game, including Inns, Guildleves, Guildhests and Dungeons among many other game systems.

Through granted shelter by Lord Haurchent, our heroes must press on to Ishgard. But what trials await in this reclusive nation, locked in a never-ending struggle with dragons?

After a thousand years of bloodshed and sorrow, the shade of Nidhogg, rage incarnate, fell at last to the Warrior of Light. So it was that the Dragonsong War drew to a close, and the survivors, bloodied but unbowed, could begin to pick up the pieces. A new day dawns in Ishgard, and her champions may rest easyif only for a moment. For every ending marks a new beginning.

Adventurers join withThe Scions of the Seventh Dawnin order to combat the beastmensPrimals, the threat of theEmpire, and the Ascians, for the benefit of all Eorzea.

Come what may, they must not lter, lest the light of hope be forever extinguished.

In their tireless efforts to protect Eorzea and her peoples, the Warriors of Light now aid this fledgling company in uncovering a plot that could otherwise bring the realm to its knees. What dark forces stir in the shadows of Eorzea?

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To stave off the encroaching darkness and pull the realm back from the brink of destruction, the Warriors of Light plunge headlong into the maelstrom...

But who will heed their call as the defender of Eorzea?

Truth. Peace. Reformation. These were the keys to Ishgards salvation. So believed Ser Aymeric, acting ruler of the Holy See. However, not all shared in his dream, and in his headlong rush to unite man and dragon once more, those still bound by the fetters of the past rose up to defend their nation against the forces they feared would destroy it.

The liberation of Ala Mhigo signals the end of an era of tyranny. Here, on the cusp of a new age of freedom, her people must decide how they will greet their future...and reconcile with their past. What path lies ahead for Lyse and her efforts to rebuild the nation? What choices plague Fordola from within her prison cell? And to where will Raubahn return, now that the dream for his homeland has at last become a reality?

With the emergence of a new emperor in Garlemald, the threat of an imperial invasion once again looms over Eorzea. Meanwhile, revelations of conspiracy have sown strife among Uldahs ruling class, and the sultanates precarious peace now hangs in the balance. A storm of chaos gathers; will the Scions of the Seventh Dawn be able to weather the arduous trials it brings?

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