It is: HT, Fr, Ph, ID, Dis, CT, TT,VT, FT, HT, Fr, Ph, TT, VT, FT, ID, Dis, CT, HT, Fr, Ph, TT, VT, FT, TT, VT, FT; from there you start at the beginning.
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The Dragoon abilities are not part of the rotation because they all have long recasts. However you should aim to slot them inbetween your combos. Spineshatter Dive is especially useful for interrupting a monsters special attacks via the Stun effect. You can also use Leg Sweep from your Lancer for stunning.
KazumiAmano: isnt True>
2: if disembowel/chaos thrust is about to expire, start at the impulse drive/disembowel/chaos thrust rotation (is:the rotation as normal). If chaos thrust still has>
Next, we use our main damage combo, 6. It is a good idea to apply some of your buffs such as Blood for Blood before this combo to maximise your DPS. Before we use Full Thrust we use Life Surge to ensure that it will be a critical attack.
This is to combat the high amount of spam we receive.
Heavy Thrust 40PPS/68PPS + 10% buff from behind
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* Credit goes to Rayne North for this rotation.
At that point,and with this rotation you let your DoT run almost till out (you may miss 1 sec now and then depending on circumstances), and keeping up with your harder hitting abilities.
Dev Blog: The Sabotenders StashJun 08, 2017 - 00:27
As you will be limited by how much of a certain stat you can apply to gear through stat caps it is a good idea to use a variety and add stats to gear which arent already on the piece.
Xenor: Think I came up with a solution. By my math, its only ~4% more effective than the one listed on this page, but its not any more complex (and arguably easier to remember), so I figured it might be worth posting.
You can supposedly get it in Thornmarch (Hard)
Dev Blog: It Belongs in an AquariumJul 15, 2017 - 00:22
If you are fighting multiple monsters at once then combo 4 is very useful along with the Doom Spike ability.
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Something to note is that Vorpal Thrust>
Combo 7 is next because of the combo effects. You will reduce the targets piercing resistance by 10% which helps your BRD. The second part of the combo will apply a damage over time effect to the target.
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With equipment however you could focus on more stats than just STR. Stats such as Attack Power, Determination, Critical Hit Rate and Skill Speed should also be considered as they will all boost your damage. Determination will boost the amount of damage dealt by all attacks and the amount of HP recovered when healed, and the rest of the stats are self explanatory. It is not yet known whether Determination is better than attack power for increasing your damage. For now I recommend a mix.
After that I use Doom Spike till Blood for blood is over (or TP is empty) then use Invigorate to recover TP. Then just focus on a single target.
KazumiAmano: thanks, useful info - although the following calculations are done with PP instead of PPS to reduce headaches when finding the effectiveness of an entire rotation.
The part of the guide that deals with skill rotations has not yet been updated for Heavensward.
Heavy Thrust - Impulsive Drive/Disembowel/Chaos Thrust - Phlebotomize - True Thrust/Vorpal Thrust/Full Thrust
1: If heavy thrust is about to run out,get that up first.
Heavy thrust, Internal release (during cool down), Ring of Thorns, Blood for Blood, Doom spike, Life surge (During cool down), Dragon fire Dive
Hi, Rayne North of Exodus here. Currently, the top dps rotation is much different than what you have.
True thrust, vorpal Thrust, Life surge (during cooldown), Full thrust, then ending it with Jump or Spineshatter Dive (W/e ever does more).
Well I took some advice from the dragoon which is our top ranking dragoon in our FC and he said there is no need to use Fracture anymore. He gave the me a new rotation which has been working fine for me ever since.
DRG can take cross class skills from the ARC and MRD classes and at level 50 you can equip up to 5.
For a full explanation of skills see ourDragoonandLancerpages.
Phlebotomize is not a combo, but it makes sense to use these skills in this order every time after every second combo.
Chaos Thrust 90.66PPS/101.33 from behind, DoT
It also helps is you use blood for blood just after Impulsive drive before you hit disembowel and life surge is also useful as it gives you a crit hit and is best use before Full Thrust. These two abilities should be used whenever they are available.
Now it is time to reapply my DoT skills before using combo 6 again. After this combo you will need to go back to combo 6 to reapply that DoT. After this combo you will need to reapply your other DoTs before using combo 6 twice.
Plabotimize after Combo 7 their initial damages will be improved by not only the Heavy Thrust Buff but also the Disembowel Debuff.
Kataiser: yeah, youre correct. I think because to get this particular PPS I just added (60 + 80 + 120)/3 mentally, and got 240/3, rather than 260/3, like a dumbass. Heres what I have for Dragoon PPS -
I end it with Jump because of my skill set. I do not have Fracture equipped at the moment (though I should) but you could probably sneak it in there by replacing Ring of Thorns attack.
From MRD you should take Mercy Stroke (powerful attack when the monster is under 20% HP), Bloodbath (Converts 25% of your next skills damage to HP restored) and Fracture (DoT skill).
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Full Thrust 86.66PPS
Heavy Thrust-Impulse drive-blood for bloody disembowels jumps chaos thrust-internal release-phlebotomize-power surge-true thrust-spineshatter drive-vorpal thrust-life surge-full thrust-dragonfire dive-heavy thrust-true thrust-vorpal thrust-full thrusts phlebotomizs- impulse drive-disembowel-jump (with new 40sec cooldown it should be active by here,unless bard has swift song up maybe)-chaos thrust-heavy thrust-true thrust-vorpal thrust-full thrust mph lens true thrust-vorpal thrust-full thrust
10 seconds, skip
As a Dragoon your main attribute is going to be Strength (STR) as this increases physical attack damage. You should be placing all of your attribute points into this stat because the benefits from the others will not be very useful for DRG. Vitality is in fact the only other attribute from the main six that you would gain any benefit from, and as a Dragoon you should not be getting hit so you should not need to be stacking this stat.
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Heavy Thrust - True Thrust/Vorpal Thrust/Full Thrust - Phlebotomize - True Thrust/Vorpal Thrust/Full Thrust
Dev Blog: Out of the E3, Into the EAJun 16, 2017 - 03:25
Ive added Fracture and Phlebotomize to the rotation for their DoT capabilities. The rotation feels very long now though but it still seems like the best way to maximise DPS to me. Problem is the DoT buffs will expire before the rotation ends. You cant recast them mid rotation because your damage buffs will end up running out during your second combo if you do. Tricky one.
It is quite a complex sequence but when you break it down into combos you are only really using three different sets of skills, you just need to remember the order that these sets go in.
I was doing a little bit of an experiment but I feel that following this rotation you might be losing some overall damage. I have found that if you using your set here follow this setup you might increase your damage. Putting Fracture>
Full Thrust has the same PPS as True Thrust>
haha :D love it when that happens....kind of lol
In FFXIV all materia can be added to any slot so this guide only lists the materia that is useful for the Dragoon rather than where to put it.
Also to make it the tidal wave you must have the mirror drop. Take the sword and mirror to mhor Donna use poetics to transform the sword to its full ...
* This guide only lists gear which is confirmed to be in FFXIV: ARR.
Impulse Drive, (Then during cooldown Internal Release-MNK cross class), Disembowel, Blood for Blood (During cooldown), Chaos Thrust, Phlebotomize, Power Surge (During cool down),
Invigorate should be used whenever it is available to ensure you gain maximum TP back over the fight. Other Lancer skills should be used when needed.
Dragoon is a melee damage dealing job which branches from the Lancer class. The class will deal damage using powerful abilities designed to be comboed with one another to increase their effectiveness. This guide will talk about how to play the job at level 50 and it should be noted that it may not be the only way to play it. Others may disagree, but see it as a starting point and build on it from there.
This gives you 100% uptime for all debuffs, though this rotation clips the final tick from Fracture/Phlebotomize. You can scrape out a little more DPS if you add Power Charge+Jump or Dragonfire Dive after the first Heavy Thrust (although a few debuffs will very briefly fall off, it should still be worth it). Alternatively, if no one else is providing Slow/you need to stun/whatever, you can throw in an extra action just before a Heavy Thrust, though this will of course hurt your deeps.
I know this seems a little messy but I promise it works! Ive had no trouble from this what so ever!
Not counting cooldowns or the piercing damage debuff, and discounting the very start of a fight (before you have Heavy Thrust up), this gives 239.25 PP or 98.6 PPS. The rotation here gives somewhere around 236.7/94.7 under the same conditions with Feint removed. (if anyone tries to verify this, make sure you take into account the Heavy Thrust buff being on/off)
My typical rotation on a boss who doesnt need me to jump out of the way constantly (is: Twintania) is:
I also use the same rotation provided by Yunalesca. It definitely helps. Depending on boss mechanics and your need to move around the map quickly, you can use spineshatter drive/dragonfire dive either to move quickly, or as part of the rotation (I use them during cool downs when I dont need to apply any other buffs).
From PGL you should take Second Wind (for HP recovery), Internal Release (damage buff).
Then after Heavy Thrust, Impulse drive, disembowel, Chaos thrust, Phlebotomize, facture, 3 hit combo (TT, VT, FT)
Frozenheart: definitely you should. Fracture has 300 total potency for a total of 120PPS, Phlebotomize has 290 total potency for a total of 116PPS. Those should virtually always be up unless the enemy will die before the duration of the DoT, as with any DoT.
Full slightly better PPS? By my calculations, the 3-step combo is 86.7 PPS, while the 2-step is only 80. Not a huge difference, of course, but neither is 10 PP. So it would probably be worth doing the full combo any time youre trying to squeeze out some extra damage, unless your buffs/debuffs are about to fall off and you need to reapply them quickly. Just a thought.
Dev Blog: The Light in My MiraiJun 23, 2017 - 23:17
For maximum DPS it is generally best to use the three stage combos. The ideal rotation for DRG is quite complex and includes a sequence of 27 actions, though most of these can be broken down into two combos and one pattern.:
It is long and can take awhile to fully engrain, but it works. This has never given me an issue. For those fights where you break away from the boss,youll have to use judgement to find which buff/debufd will run out first and start there,and make the rest of the rotation from there.
Also it helps if you use your specified Dragoon jumps where possible.
Ring of Thorns 52PPS/64PPS from behind + 10% buff
As mentioned earlier, the Dragoon uses combos to deal heavy damage to their targets. These combos need to be planned and used alongside other buffs in order to maximise their damage. Before we get into the skill rotations it is worth listing what these combos are.
Any idea do we add dots skills in rotation? Sth like Phlebotomize and Fracture.And we also can cast Internal Release after blood of blood.
Full Thrust, but Vorpal Thrust and Full Thrust are cheaper than True Thrust and its easy to maintain two in a combo than three.
Inside of the rotation, depending on mechanics and such, you will use your cooldowns. DFD and SSD should be used to get to adds and get back to the boss as quickly as possible. Slows are provided by other classes, so no need for us to use them.
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Heavy Thrust, (Ring of thorns if theres a grp);
Chaos Thrust 92PPS, but the debuff loss makes it almost never worth it over Impulse Drive>
Yeah Im having to hold off adding phase 4 info until phase 4 begins because its technically leaking info. Though it would be relatively minor compared to some phase 4 leaks Ive seen!
DRG can take cross class skills from the PGL and MRD classes and at level 50 you can equip up to 5.
I begin with Heavy Thrust as it increases my damage dealt by 10%. I then apply my two damage over time skills Fracture and Phlebotomize. It should be noted that Heavy Thrust>
The best gear for your Dragoon constantly changes depending on what was added in the latest patch so it is important to do your own research on top of this guide. We have broken the gear down into tiers in order to give some indication of what you can use before you get up to that item level tier.
Non- (unsure which if any can be used freely between attacks without dipping into time loss)
Heavy Thrust - True Thrust/Vorpal Thrust/Full Thrust - Phlebotomize - Impulsive Drive/Disembowel/Chaos Thrust